Blood sweat and pixels book
Blood, Sweat, and Pixels : Jason Schreier :How much do you know about how your favorite entertainment was made? Movies get behind-the-scenes features, authors talk about where and why they write books, and musicians publish liner notes—but if you're a fan of video games , you're often left in the dark. You don't know, for example, how Uncharted 4 —one of the most visually stunning games you can play right now —was barely holding itself together when it was shown off in the summer of , just shy of a year from its release. Or why Star Wars —following a show-stealing demonstration in that promised to take Star Wars games to the next now current generation—suddenly vanished into thin air. Or maybe, like Jason Schreier, you wanted to know why Destiny , one of the most ballyhooed new video game releases of , launched in a shockingly bad state considering it was made by the people who made Halo —one of the definitive game series of its era.
Jason Schreier - Blood, Sweat, and Pixels
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game deve.
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Williams loved it. If anything, crunch is a natural occurrence brought on by the creative process. The valor of cashing in your twentysomething singlehood for a creative gamble, in his eyes, outweighs its drawbacks. Taken in tandem, the two books provide a rare, comprehensive portrayal of the stresses and strains of game creation. For Eric Barone, who singlehandedly created farming simulation title Stardew Valley , solo game development provided little more than exhaustion.
One of his most memorable scoops was a behind the scenes look at what precisely went wrong with Destiny ahead of its vanilla launch, and he recently did another deep dive into Mass Effect: Andromeda , a title with a similarly troubled development. Blood, Sweat and Pixels is an entire book of these sort of fact-finding missions. Ten chapters, ten stories of ten games. Blood, Sweat and Pixels is, quite frankly, a very bleak look at game development for the most part. Granted, almost all of these games turned out to be success stories to some degree bar , so each chapter has a relatively happy ending, but the process to get there is laborious.
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The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable. Great insights into how great games are made and the struggle to combine technology and the arts! Thank you.
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